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{{Flavor|An ethereal blue flame dances through the air, flickering and pulsing in time to an otherworldly rhythm.}} |
{{Flavor|An ethereal blue flame dances through the air, flickering and pulsing in time to an otherworldly rhythm.}} |
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− | The '''Will-o-the-Wisp''' is a magicly animated little ball of bluish flames. It moves quickly and erraticly and.will set all flammable terrains it passes over on fire. However, the only way you will be set aflame is if flammable |
+ | The '''Will-o-the-Wisp''' is a magicly animated little ball of bluish flames. It moves quickly and erraticly and.will set all flammable terrains it passes over on fire. However, the only way you will be set aflame is if nearby flammable elements catch fire, not directly from the wisp itself. It's quick erratic movements make it difficult to strike down, but it otherwise poses little direct threat to you. |
− | The will-o-the-wisp's major threat to your allies who, as we all know, have a hard time keeping their furry toes away from nearby fires. |
+ | The will-o-the-wisp's major threat is to your allies who, as we all know, have a hard time keeping their furry toes away from nearby fires. |
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+ | [[File:Will_o_wisp.png|thumb|Will-o-the-Wisp.]] |
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==Tactics:== |
==Tactics:== |
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*Because it is purely animated by magic, it is suseptibile to all forms of negation. |
*Because it is purely animated by magic, it is suseptibile to all forms of negation. |
Revision as of 16:21, 29 March 2014
will-o-the-wisp w
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Health | 10 |
Defense | 90 |
Accuracy | 100 |
Damage | 5-8 (clumping = 2) |
Regen delay | 5 |
Movement delay | 100 |
Attack delay | 100 |
Attack pattern | {{{attackpattern}}} |
Behavior | Immune to fire Flies Flits Never sleeps Fiery Intrinsic light Dies if negated |
Ability | |
Monster Class | {{{mclass}}} |
Typical Starting Depth | 10 |
An ethereal blue flame dances through the air, flickering and pulsing in time to an otherworldly rhythm. |
The Will-o-the-Wisp is a magicly animated little ball of bluish flames. It moves quickly and erraticly and.will set all flammable terrains it passes over on fire. However, the only way you will be set aflame is if nearby flammable elements catch fire, not directly from the wisp itself. It's quick erratic movements make it difficult to strike down, but it otherwise poses little direct threat to you.
The will-o-the-wisp's major threat is to your allies who, as we all know, have a hard time keeping their furry toes away from nearby fires.
Tactics:
- Because it is purely animated by magic, it is suseptibile to all forms of negation.
- Because of it's low health, it is a prime target for missile weapons or staffs.
- Because it cannot cast spells, it can be safely ignored from a distance (depending on circumstances).
Desipte it's ability to ignite terrain, I don't believe it will directly burn a scroll lying on the ground unless the scroll is also lying on flammable terrain (needs verification).
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The charming inhabitants of the dungeon:
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