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vampire bat 
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Health 18
Defense 25
Accuracy 100
Damage 2-6
Regen delay 20
Movement delay 50
Attack delay 100
Attack pattern {{{attackpattern}}}
Behavior Flies
Flits
Ability Transference
Monster Class {{{mclass}}}
Typical Starting Depth 5 (in packs)
Often hunting in packs, leathery wings and keen senses guide the vampire bat unerringly to its prey.
Brogue Vampire Bat

A vampire bat over a chasm. By Harrison Kreimer

Vampire bats move at double speed, attack at normal speed and have the intrinsic attributes Transferrence and Flit .

  • Transferrence allows them to replenish 90% of the damage they do as health.
  • Flit means 33% of the time, their movement is random.

Vampire bats usually appear in groups of three as early as depth five, and ruthlessly harass helpless adventurers. Vampire bats are not to be confused with vampires, which are more difficult opponents.

Vampire bats are light sleepers, and are easily awakened. If a sleeping vampire bat is spotted and the player only has their starting equipment (dagger and leather), the player should attempt to sneak away without alerting them. Early allies that choose to attack vampire bats should be abandoned and left to their imminent demise. The best ways of dealing with bats are ranged attacks, unless you have heavily upgraded equipment and have no reason to fear them. Because of flitting, vampire bats are relatively easily dispatched with mace, even with strength of 14. Flitting often gives a chance of lunge attack with rapier.

Potions of confusion, paralysis, or using a staff of obstruction can be useful if the player does not have sufficient offensive capabilities to deal with bats.

As of Brogue 1.6.3, vampire bats no longer appear out of depth. They could previously appear as early as level 2. When meeting a vampire bat pack on level 2, generally the best strategy was to curl into a small ball and cry for your mother until dead. The best players tried throwing darts at them, or relied on sheer dumb luck to avoid them. Those crude methods should no longer be necessary in all but the most dire of seeds.


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