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Attracted to the sounds of your beathing heart, vampire bats usually appear in packs of three sometimes as early as depth two, and ruthlessly harass helpless adventurers. If you have upgraded from your starting equipment you will usually be able to defeat them in combat, otherwise your best strategy is to curl into a small ball and cry for your mother until dead. You can also try throwing darts at them before they reach you. Vampire bats are not to be confused with vampires, which are more difficult opponents.

Vampire bats are light sleepers, and are easily awakened. If a sleeping vampire bat is spotted and the player only has their starting equipment (dagger and leather), the player should attempt to sneak away without alerting them. Early allies that choose to attack vampire bats should be abandoned and left to their imminent demise.

Vampire bats have the intrinsic attributes Transferrence and Flit.

  • Transferrence allows them to replenish their health when the land a successful hit on the player character.
  • Flit allows them to occasionally move multiple spaces in a single turn.

The best ways of dealing with bats are ranged attacks, unless you have heavily upgraded equipment and have no reason to fear them.

Potions of confusion, paralysis, or using a staff of obstruction can be useful if the player does not have sufficient offensive capabilities to deal with bats.

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