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underworm 
U
Health 80
Defense 80
Accuracy 160
Damage 15-25 (clumping = 2)
Regen delay 3
Movement delay 150
Attack delay 200
Attack pattern {{{attackpattern}}}
Behavior
Ability
Monster Class Abominations
Typical Starting Depth 12
A strange and horrifying creature of the earth's deepest places, larger than an ogre but capable of squeezing through tiny openings. When hungry, the underworm will burrow behind the walls of a cavern and lurk dormant and motionless -- often for months -- until it can feel the telltale vibrations of nearby prey.

Underworms only appear encased in statues, walls, or in the Underworm tunnel key holder machine. They are powerful monsters, but they move semi-slowly (move two turns, off balance the third), so they are easy to kite and kill by following the pattern *retreat, retreat, attack, retreat, retreat, attack, etc...*. Any means of attacking at range will deal with them painlessly.


Monsters
The charming inhabitants of the dungeon:
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J K L M N O O P P R S T U V W Y Z
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