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{{Flavor|The vile blast of this twisted bit of wood will imbue its target with a deadly venom. A creature that is poisoned will suffer one point of damage per turn and will not regenerate lost health until the effect ends. The duration of the effect increases exponentially with the level of the staff, and a level 10 staff can fell even a deadly dragon with a single use -- eventually.}}
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{{Flavor|The vile blast of this twisted bit of wood will imbue its target with a deadly venom. Each turn, a creature that is poisoned will suffer one point of damage per dose of poison it has received, and poisoned creatures will not regenerate lost health until the poison clears.}}
   
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The bolts from a '''staff of poison''' will [[Poisoned|poison]] any non-inanimate monster they hit. Repeated uses on the same target will increase both the duration of the poison and the damage it does per turn.
Anything hit with this staff will become [[poisoned]] - a condition which saps one HP per turn and stops the creature from regenerating health. Higher level staffs poison creatures for longer durations and, unlike most status effects, the durations of multiple poison bolts will stack.
 
 
The source code reveals that the formula for the duration of the poisoning inflicted by a staff of a particular level is this:
 
 
5 * 1.53 ^ (staff level - 2) rounded down
 
 
This results in the following poison durations for each staff level:
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 500px;"
 
! scope="col"|Staff Level
 
! scope="col"|Staff Level
 
! scope="col"|Poison Duration
 
! scope="col"|Poison Duration
! scope="col"|E.g. one charge kills
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! scope="col"|One charge kills
! scope="col"|E.g. All charges stacked kill
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! scope="col"|All charges stacked kill
|-
 
|1
 
|3
 
|''Nothing''
 
|''Nothing''
 
 
|-
 
|-
 
|2
 
|2
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As staffs are generated with 2 to 4 charges, it is not possible to have a staff of poison with 1 charge. This number is deduced purely from the formula.
 
   
 
{{Staff}}
 
{{Staff}}

Revision as of 02:24, 7 July 2014

The vile blast of this twisted bit of wood will imbue its target with a deadly venom. Each turn, a creature that is poisoned will suffer one point of damage per dose of poison it has received, and poisoned creatures will not regenerate lost health until the poison clears.

The bolts from a staff of poison will poison any non-inanimate monster they hit. Repeated uses on the same target will increase both the duration of the poison and the damage it does per turn.

Staff Level Poison Duration One charge kills All charges stacked kill
2 5 Bloat Goblin Conjurer, Pixie
3 7 Kobold Dar Battlemage, Centipede
4 11 Goblin Conjurer, Pixie Unicorn, Ifrit
5 17 Acid Mound, Goblin Underworm, Zombie
6 27 Dar Battlemage, Centipede Dragon
7 41 Unicorn, Ifrit
8 64 Acidic Jelly
9 98 Underworm, Zombie
10 150 Dragon


\ Staves \
GoodglyphBlinking · GoodglyphConjuration · GoodglyphDiscord · GoodglyphEntrancement · GoodglyphFirebolt · GoodglyphLightning · GoodglyphObstruction · GoodglyphPoison · GoodglyphTunneling

BadglyphHaste · BadglyphHealing · BadglyphProtection