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(Added shattering to means of defeating) Tag: Visual edit |
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{{Flavor|An ancient statue of an unrecognizable humanoid figure, the sentinel holds aloft a crystal that gleams with ancient warding magic. Sentinels are always found in groups of three, and each will attempt to repair any damage done to the other two.}} |
{{Flavor|An ancient statue of an unrecognizable humanoid figure, the sentinel holds aloft a crystal that gleams with ancient warding magic. Sentinels are always found in groups of three, and each will attempt to repair any damage done to the other two.}} |
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− | '''Sentinels''' always appear in groups of 3 spread out across a room. They are immobile, but can attack from afar with lightning. When one sentinel is damaged, the others will attempt to heal it. Sentinels will die instantly to [[negation]] |
+ | '''Sentinels''' always appear in groups of 3 spread out across a room. They are immobile, but can attack from afar with lightning. When one sentinel is damaged, the others will attempt to heal it. Sentinels will die instantly to [[negation]], [[Staff of Tunneling|tunneling]] or shattering, but can also be killed with strong melee attacks. |
Use [[Staff of Obstruction|obstruction]], [[Staff of Conjuration|conjuration]], or your own body to block their mutual line-of-fire so they can't heal up. |
Use [[Staff of Obstruction|obstruction]], [[Staff of Conjuration|conjuration]], or your own body to block their mutual line-of-fire so they can't heal up. |
Latest revision as of 12:10, 17 January 2018
sentinel ß
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Health | 50 |
Defense | 0 |
Accuracy | 0 |
Damage | 0 |
Regen delay | 0 |
Movement delay | 100 |
Attack delay | 175 |
Attack pattern | None |
Behavior | Turret Intrinsic light Cast spells slowly Dies if negated |
Ability | Cast heal Cast spark |
Monster Class | None |
Typical Starting Depth | 12 |
An ancient statue of an unrecognizable humanoid figure, the sentinel holds aloft a crystal that gleams with ancient warding magic. Sentinels are always found in groups of three, and each will attempt to repair any damage done to the other two. |
Sentinels always appear in groups of 3 spread out across a room. They are immobile, but can attack from afar with lightning. When one sentinel is damaged, the others will attempt to heal it. Sentinels will die instantly to negation, tunneling or shattering, but can also be killed with strong melee attacks.
Use obstruction, conjuration, or your own body to block their mutual line-of-fire so they can't heal up.
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The charming inhabitants of the dungeon:
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