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Tag: rte-source
(Added shattering to means of defeating)
Tag: Visual edit
 
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{{Flavor|An ancient statue of an unrecognizable humanoid figure, the sentinel holds aloft a crystal that gleams with ancient warding magic. Sentinels are always found in groups of three, and each will attempt to repair any damage done to the other two.}}
 
{{Flavor|An ancient statue of an unrecognizable humanoid figure, the sentinel holds aloft a crystal that gleams with ancient warding magic. Sentinels are always found in groups of three, and each will attempt to repair any damage done to the other two.}}
   
'''Sentinels''' always appear in groups of 3 spread out across a room. They are immobile, but can attack from afar with lightning. When one sentinel is damaged, the others will attempt to heal it. Sentinels will die instantly to [[negation]] or [[Staff of Tunneling|tunneling]], but can also be killed with strong melee attacks.
+
'''Sentinels''' always appear in groups of 3 spread out across a room. They are immobile, but can attack from afar with lightning. When one sentinel is damaged, the others will attempt to heal it. Sentinels will die instantly to [[negation]], [[Staff of Tunneling|tunneling]] or shattering, but can also be killed with strong melee attacks.
   
 
Use [[Staff of Obstruction|obstruction]], [[Staff of Conjuration|conjuration]], or your own body to block their mutual line-of-fire so they can't heal up.
 
Use [[Staff of Obstruction|obstruction]], [[Staff of Conjuration|conjuration]], or your own body to block their mutual line-of-fire so they can't heal up.

Latest revision as of 12:10, 17 January 2018

sentinel 
ß
Health 50
Defense 0
Accuracy 0
Damage 0
Regen delay 0
Movement delay 100
Attack delay 175
Attack pattern None
Behavior Turret
Intrinsic light
Cast spells slowly
Dies if negated
Ability Cast heal
Cast spark
Monster Class None
Typical Starting Depth 12
An ancient statue of an unrecognizable humanoid figure, the sentinel holds aloft a crystal that gleams with ancient warding magic. Sentinels are always found in groups of three, and each will attempt to repair any damage done to the other two.

Sentinels always appear in groups of 3 spread out across a room. They are immobile, but can attack from afar with lightning. When one sentinel is damaged, the others will attempt to heal it. Sentinels will die instantly to negation, tunneling or shattering, but can also be killed with strong melee attacks.

Use obstruction, conjuration, or your own body to block their mutual line-of-fire so they can't heal up.


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