(changed explosive gas to flammable materials, as burning grass can be a big pain as well.) |
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{{Flavor|A serpent wreathed in flames and carrying a burning lash, salamanders dwell in lakes of fire and emerge when they sense a nearby victim, leaving behind a trail of glowing embers.}} |
{{Flavor|A serpent wreathed in flames and carrying a burning lash, salamanders dwell in lakes of fire and emerge when they sense a nearby victim, leaving behind a trail of glowing embers.}} |
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− | Salamanders commonly turn up as potential allies, but wise adventurers frequently pass them by. The reason is that they will fearlessly walk onto flamable materials, putting a quick end to your adventure. (This will be fixed in Brogue 1.6.3) |
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− | They are the traditional enemies of the [[Naga]]s, and when crossing bare floor, they'll leave behind burning embers that emit a faint light. |
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+ | ''' '''A''' Salamander''' while a formitable foe when hostile is more often spoken of in terms of an ally of questionable worth. Salamanders will occasionally be found held captive or caged, for use as potential allies. Expreienced Rogues will frequently leave them in their chains as they know the what'' fun'' then can provide as part of an entourage. Salamanders will fearlessly move across flamable terrains, scorching the dungeon. This has the nasty side effect of frequently setting you, your allies, flammable gasses and any scrolls (that happen to be lying on the ground) on fire. |
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+ | Salamanders are traditional enemies of the [[Naga]], and will often be found held captive by them. When crossing bare floor, they leave behind burning embers that emit a faint reddish glow. Their ever-burning status creates light which makes it difficult to be stealthy whith one as a member of your party. |
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{{Monster}} |
{{Monster}} |
Revision as of 18:13, 26 March 2014
salamander S
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Health | 60 |
Defense | 110 |
Accuracy | 150 |
Damage | 5-13 (clumping = 3) |
Regen delay | 10 |
Movement delay | 100 |
Attack delay | 100 |
Attack pattern | {{{attackpattern}}} |
Behavior | Immune to fire Submerges Never sleeps Fiery Intrinsic light |
Ability | |
Monster Class | {{{mclass}}} |
Typical Starting Depth | 13 |
A serpent wreathed in flames and carrying a burning lash, salamanders dwell in lakes of fire and emerge when they sense a nearby victim, leaving behind a trail of glowing embers. |
A Salamander while a formitable foe when hostile is more often spoken of in terms of an ally of questionable worth. Salamanders will occasionally be found held captive or caged, for use as potential allies. Expreienced Rogues will frequently leave them in their chains as they know the what fun then can provide as part of an entourage. Salamanders will fearlessly move across flamable terrains, scorching the dungeon. This has the nasty side effect of frequently setting you, your allies, flammable gasses and any scrolls (that happen to be lying on the ground) on fire.
Salamanders are traditional enemies of the Naga, and will often be found held captive by them. When crossing bare floor, they leave behind burning embers that emit a faint reddish glow. Their ever-burning status creates light which makes it difficult to be stealthy whith one as a member of your party.
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The charming inhabitants of the dungeon:
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