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(Rapier's chance of being runic was given as 25 or 75% on different pages. By the formula given it's 50%, so I'm putting that in both the places that had different numbers before. Double min damage to 6 to account for speed, then (10-6)/8 is 0.50)
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A '''rapier''' deals 3-5 damage and requires 15 strength.
 
A '''rapier''' deals 3-5 damage and requires 15 strength.
   
There is a 20% chance that a rapier will be enchanted, and of that 20% chance, there is a 75% chance that the rapier is a runic.
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There is a 20% chance that a rapier will be enchanted, and of that 20% chance, there is a 50% chance that the rapier is a runic.
   
 
[[Runic]] rapiers are balanced to trigger runic effects at the same rate as other weapons (which have half the attack speed). This means they have a lower chance to trigger a runic effect on any given attack. The end result is that runic rapiers will have less [http://en.wikipedia.org/wiki/Variance variance] when triggering runic effects, and will feel more consistent and less 'streaky' than a slower weapon.
 
[[Runic]] rapiers are balanced to trigger runic effects at the same rate as other weapons (which have half the attack speed). This means they have a lower chance to trigger a runic effect on any given attack. The end result is that runic rapiers will have less [http://en.wikipedia.org/wiki/Variance variance] when triggering runic effects, and will feel more consistent and less 'streaky' than a slower weapon.

Revision as of 04:11, 19 January 2017

This blade is thin and flexible, intended for deft and rapid maneuvers. It inflicts less damage than comparable weapons, but permits you to attack twice as quickly. If there is one space between you and an enemy and you step directly toward it, you will perform a devastating lunge attack, which deals treble damage and never misses.

A rapier deals 3-5 damage and requires 15 strength.

There is a 20% chance that a rapier will be enchanted, and of that 20% chance, there is a 50% chance that the rapier is a runic.

Runic rapiers are balanced to trigger runic effects at the same rate as other weapons (which have half the attack speed). This means they have a lower chance to trigger a runic effect on any given attack. The end result is that runic rapiers will have less variance when triggering runic effects, and will feel more consistent and less 'streaky' than a slower weapon.

Rapiers work extremely well against monsters that keep their distance; they hang two steps apart from you, and lunge attacks can reach them. Flitting enemies may set themselves up for a lunge attack. You can also perform a lunge attack while swapping places with an ally.

A lunge attack, however, will not occur through passable obstacles, even when directly approaching an enemy two spaces away. If there is semi-obstructive terrain is between you and the target (doors and dense foliage, for instance), the lunge attack will fail to activate. It will also fail against invisible/submerged enemies.

Damage done to enemies with lunge attacks always do triple damage, so sneak attacks will not do sextuple damage.

Weapons
Swords: Dagger · Sword · Broadsword — Axes: Axe · War Axe

Polearms: Spear · War Pike — Maces: Mace · War Hammer
Misc: Rapier · Whip · Flail
Ranged: Darts · Incendiary Darts · Javelins