ogre O
| |
---|---|
Health | 55 |
Defense | 80 |
Accuracy | 125 |
Damage | 8-14 (clumping = 2) |
Regen delay | 20 |
Movement delay | 100 |
Attack delay | 200 |
Attack pattern | {{{attackpattern}}} |
Behavior | |
Ability | |
Monster Class | {{{mclass}}} |
Typical Starting Depth | 7 |
This lumbering creature carries an enormous club that he can swing with incredible force. |
The ogre attacks slowly.
Ogres are represented by a red O. They can pose a great threat to low-level adventurers due to their high hit points, amazing ability to dodge attacks and damaging attack. They only attack every other turn. If confronted with an early ogre you have a few options.
- Dive into a chasm to escape. The ogre will not follow, and the damage from the fall is only about one third of your hit points.
- Swim across water. You may lose a few items to the current, but it is preferable to death.
At deeper depths ogres frequently accompany Ogre Shamans.