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ogre 
O
Health 55
Defense 80
Accuracy 125
Damage 8-14 (clumping = 2)
Regen delay 20
Movement delay 100
Attack delay 200
Attack pattern {{{attackpattern}}}
Behavior
Ability
Monster Class {{{mclass}}}
Typical Starting Depth 7
This lumbering creature carries an enormous club that he can swing with incredible force.

The ogre attacks slowly.

Ogres are represented by a red O. They can pose a great threat to low-level adventurers due to their high hit points, amazing ability to dodge attacks and damaging attack. They only attack every other turn. If confronted with an early ogre you have a few options.

  • Dive into a chasm to escape. The ogre will not follow, and the damage from the fall is only about one third of your hit points.
  • Swim across water. You may lose a few items to the current, but it is preferable to death.

At deeper depths ogres frequently accompany Ogre Shamans.

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