Brogue Wiki
No edit summary
(Added link to mutations page)
Line 7: Line 7:
 
* '''Damage''' is expressed as a range and a clumping factor; see [[Combat]].
 
* '''Damage''' is expressed as a range and a clumping factor; see [[Combat]].
 
* To see a listing of even more stats, see [[Monster Stats]].
 
* To see a listing of even more stats, see [[Monster Stats]].
  +
* In lower dungeon levels, monsters may have [[Mutations]]
 
{{MonsterTable}}
 
{{MonsterTable}}
 
[[Category:Monster|*]]
 
[[Category:Monster|*]]

Revision as of 01:37, 17 January 2014

Most enemies have interesting quirks that you can deal with. Some, though, just cause you endless misery and pain if you're not well prepared. This page lists them all. Items carried by monsters are now identified in the monster details display.

  • OOD is the first depth a monster can be found in as a rare hostile out-of-depth monster
  • Depth is the first depth a monster can be found in as a hostile monster
  • MD is a monster's Movement Delay; see Timing.
  • AD is a monster's Attack Delay; see Timing.
  • Damage is expressed as a range and a clumping factor; see Combat.
  • To see a listing of even more stats, see Monster Stats.
  • In lower dungeon levels, monsters may have Mutations
Name OOD Depth MD AD Damage HP Ranged Quirks
@ You 100 100 1–2 30
r Rat 1 1 100 100 1–3 6
k Kobold 1 1 100 100 1–4 7
j Jackal 1 1 50 100 2–4 8
e Eel 2 2 50 100 3–7 (2) 18 flits, aquatic
m Monkey 2 2 100 100 1–3 12 steals items
b Bloat 2 2 100 100 4 flies, flits, attacks by dying, produces a cloud of caustic gas on death
b Pit Bloat 2 2 100 100 4 flies, flits, attacks by dying, produces translucent ground on death
g Goblin 2 3 100 100 2–5 15 Attacks up to two enemies in a line
g Goblin Conjurer 2 3 100 100 2–4 10 summons Spectral Blade, casts slowly, sometimes carries an item
g Goblin Mystic 4 6 100 100 2–4 10 protection sometimes carries an item
Goblin Totem 4 5 300 30 lightning, haste inanimate
J Pink Jelly 3 4 100 100 1–3 50 splits
t Toad 3 4 100 100 1–4 18 hallucination
v Vampire Bat 4 6 50 100 2–6 18 flies, flits, steals health
Arrow Turret 4 5 250 2–6 30 arrows inanimate
a Acid Mound 4 6 100 100 1–3 15 corrosive
c Centipede 5 7 100 100 4–12 20 causes weakness
O Ogre 5 7 100 200 9–13 (2) 55
B Bog Monster 7 7 200 100 3–4 55 flees near death, flits, aquatic, grabs hold
Ogre Totem 8 12 400 70 slowness, healing inanimate
s Spider 6 9 100 100 3–4 (2) 20 webs casts slowly, poisons
Spark Turret 8 11 150 80 lightning inanimate
w Will-o-the-wisp 7 10 100 100 5–8 (2) 10 flies, flits, ever-burning, dies if negated
W Wraith 7 10 50 100 6–13 (2) 50 flees near death
Z Zombie 8 11 100 100 7–12 80 surrounded by a cloud of putrescence
T Troll 8 12 100 100 10–15 (3) 65 regenerates quickly
O Ogre Shaman 10 14 100 200 5–9 45 lightning, haste summons Ogre, casts slowly
N Naga 8 12 100 100 7–11 (4) 75 surrounded by a puddle of water, attacks all adjacent enemies simultaneously
S Salamander 9 13 100 100 5–13 (3) 60 ever-burning, surrounded by sputtering embers
b Explosive Bloat 7 10 100 100 10 flies, flits, attacks by dying, produces a violent explosion on death
d Dar Blademaster 7 10 100 100 5–9 (2) 35 blinks, sometimes carries an item
d Dar Priestess 10 15 100 100 2–5 20 lightning, negation, haste, healing sometimes carries an item
d Dar Battlemage 13 18 100 100 1–3 20 discord, slowness, firebolt sometimes carries an item
J Acidic Jelly 10 14 100 100 2–6 60 corrosive, splits
C Centaur 10 14 50 100 4–8 (2) 35 arrows
U Underworm 12 12 150 200 18–22 (2) 80
ß Sentinel 12 12 175 50 lightning, healing inanimate, casts slowly, dies if negated
Acid Turret 10 15 250 1–2 35 corrosive inanimate
Dart Turret 10 15 250 1–2 20 arrows inanimate, causes weakness
K Kraken 10 15 50 100 15–20 (3) 120 flees near death, flits, aquatic, grabs hold, regenerates quickly
L Lich 17 22 100 100 2–6 35 firebolt summons Phantom, summons Fury, sometimes carries an item
Phylactery 17 22 150 30 becomes Lich, inanimate, dies if negated
p Pixie 10 14 50 100 1–3 10 discord, slowness, lightning, negation flies, flits
P Phantom 11 16 50 200 12–18 (4) 35 invisible, flies, flits
Flame Turret 10 14 250 1–2 40 firebolt inanimate
i Imp 12 17 100 100 4–9 (2) 35 blinks, steals items
f Fury 13 18 50 100 6–11 (4) 19 flies
R Revenant 14 19 100 100 15–20 (5) 30 immune to weapons
H Tentacle Horror 17 22 100 100 25–35 (3) 120 regenerates quickly
G Golem 16 21 100 100 4–8 400 reflective, dies if negated
D Dragon 19 24 50 200 25–50 (4) 150 breathes fire carries an item, attacks all adjacent enemies simultaneously
g Goblin Warlord 5 5 100 100 3–6 30 summons Goblin Conjurer, summons Goblin, sometimes carries an item
J Black Jelly 5 5 100 100 3–8 120 splits
V Vampire 10 10 50 100 4–15 (2) 75 discord blinks, summons Vampire Bat, flees near death, steals health, produces a pool of blood on death
F Flamedancer 10 10 100 100 3–8 (2) 65 firebolt ever-burning, surrounded by clouds of infernal flame
Spectral Blade 2 3 50 100 1 1 inanimate, flies, dies if negated
Spectral Sword 50 100 1 1 inanimate, flies, dies if negated
ß Stone Guardian 4 4 100 100 12–17 (2) 1000 inanimate, immune to weapons, reflective, dies if negated, moves only when activated, surrounded by a red glow
ß Winged Guardian 4 4 100 100 12–17 (2) 1000 blinks, inanimate, immune to weapons, reflective, dies if negated, moves only when activated, surrounded by a red glow
& Guardian Spirit 100 100 5–12 (2) 1000 inanimate, immune to weapons, reflective, dies if negated, appears only when summoned with a Guarding Charm, surrounded by a red glow
Y Warden of Yendor 100 100 12–17 (2) 1000 Never sleeps, invulnerable, always hunting, immune to polymorh
Mirrored Totem 5 5 100 80 inanimate, immune to weapons, reflective, moves only when activated, surrounded by a red glow
Ú Unicorn 50 100 2–10 (2) 40 protection, healing
I Ifrit 50 100 5–13 (2) 40 discord flies, regenerates quickly
P Phoenix 50 100 4–10 (2) 30 flies
Phoenix Egg 150 150 becomes Phoenix, inanimate


M Mangrove Dryad 100 100 2–8 (2) 70 cast vines immunte to web