(First Lich encounter) |
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|move=100 |
|move=100 |
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|attack=100 |
|attack=100 |
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+ | |attackpattern=Normal (sword) |
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|behavior=Maintains distance<br>Carries an item 25% chance<br>Intrinsic light |
|behavior=Maintains distance<br>Carries an item 25% chance<br>Intrinsic light |
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|ability=Summons 2-3 phantoms or 2-3 furies<br>Casts firebolt |
|ability=Summons 2-3 phantoms or 2-3 furies<br>Casts firebolt |
Revision as of 11:20, 23 February 2015
lich L
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Health | 35 |
Defense | 80 |
Accuracy | 175 |
Damage | 2-6 |
Regen delay | 0 |
Movement delay | 100 |
Attack delay | 100 |
Attack pattern | Normal (sword) |
Behavior | Maintains distance Carries an item 25% chance Intrinsic light |
Ability | Summons 2-3 phantoms or 2-3 furies Casts firebolt |
Monster Class | Undead |
Typical Starting Depth | 20 |
The desiccated form of an ancient sorcerer animated by dark arts and lust for power, the lich commands the obedience of the infernal planes and their foul inhabitants. Its essence is anchored to reality by a green phylactery that is always in its possession, and the lich cannot die unless the gem is destroyed. |
Strategy
Negating a lich will remove all of its spells, significantly reducing its threat. However, if you kill a negated lich but fail to kill its phylactery in time, the lich will respawn with all of its usual abilities with his guttural tongue and summons. They cannot be found in a wand of polymorphism, but can you find them captive? Or domination in the deep?!
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The charming inhabitants of the dungeon:
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