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(→‎Escaping: It is not a mutation, it is an intrinsic property.)
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*[[Potion of Levitation|Potions]] or [[Levitation Charm|charms]] of levitation can be used to escape, as aquatic monstes cannot attack flying creatures.
 
*[[Potion of Levitation|Potions]] or [[Levitation Charm|charms]] of levitation can be used to escape, as aquatic monstes cannot attack flying creatures.
 
*[[Guardian Charm]]s can cause Krakens to flee.
 
*[[Guardian Charm]]s can cause Krakens to flee.
*[[Scroll of Teleportation|Scrolls]] and [[Teleportation Charm|charms]] of teleportation will get most likely get you out of the Kraken's line of sight.
+
*[[Scroll of Teleportation|Scrolls]] and [[Teleportation Charm|charms]] of [[teleportation]] will get most likely get you out of the Kraken's line of sight.
   
 
Note that none of thee solutions will explicitly get rid of the problem (the Kraken).
 
Note that none of thee solutions will explicitly get rid of the problem (the Kraken).

Revision as of 08:26, 27 April 2015

kraken 
K
Health 120
Defense 0
Accuracy 150
Damage 15-20 (clumping = 3)
Regen delay 1
Movement delay 50
Attack delay 100
Attack pattern Normal (sword)
Behavior Restricted to liquid
Immune to water
Submerges
Flits
Never sleeps
Flees near death
Ability Seizes
Monster Class Abominations
Waterborne
Typical Starting Depth 15
This tentacled nightmare will emerge from the subterranean waters to ensnare and devour any creature foolish enough to set foot into its lake.

Krakens are very powerful aquatic monsters of the mid and lower depths. Krakens deal very high damage per hit and have very high HP, and as such, should be treated like eels would be during the beginning of the game. In general, if sufficient gear or a very powerful weapon is not present by depth 11, water should be avoided at all costs.

Krakens grapple their victim and flee at low health. Krakens’ fleeing is exacerbated by their speed and abiity to submerge (note that all fired bolts will miss submerged creatures, regardless of the caster's location). Kraken also regenerate quickly, making themselves attack the player sooner if not dealt with properly.

Escaping

As stated previously, the best way to escape from a Kraken is to not fight it. As Krakens seize the player, this cannot be done with regular movement.

  • Staffs of Blinking are not limited by seizing, and can be used to escape.
  • Potions or charms of levitation can be used to escape, as aquatic monstes cannot attack flying creatures.
  • Guardian Charms can cause Krakens to flee.
  • Scrolls and charms of teleportation will get most likely get you out of the Kraken's line of sight.

Note that none of thee solutions will explicitly get rid of the problem (the Kraken).


Monsters
The charming inhabitants of the dungeon:
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