No edit summary |
No edit summary |
||
Line 36: | Line 36: | ||
|Flood Room |
|Flood Room |
||
|Key on an altar in a room with pools of [[eel]]-infested waters; take key to flood room with [[shallow water]]. |
|Key on an altar in a room with pools of [[eel]]-infested waters; take key to flood room with [[shallow water]]. |
||
+ | |||
+ | '''Tactics''': If you detected a flood room, kill eels before taking a key. |
||
|3 |
|3 |
||
|26 |
|26 |
||
Line 48: | Line 50: | ||
|Pit Traps |
|Pit Traps |
||
|Key on an altar, room full of [[pit trap]]s. |
|Key on an altar, room full of [[pit trap]]s. |
||
+ | |||
+ | '''Tactics''': [[search]] until the path becomes obvious. |
||
|1 |
|1 |
||
|26 |
|26 |
||
Line 53: | Line 57: | ||
|- |
|- |
||
|Levitation Challenge |
|Levitation Challenge |
||
− | |Key on an altar, room filled with [[chasm]],[[ |
+ | |Key on an altar, room filled with [[chasm]], [[potion of levitation]] elsewhere on level, bridge appears when you grab the key. |
|1 |
|1 |
||
|13 |
|13 |
||
Line 76: | Line 80: | ||
|3 |
|3 |
||
|- |
|- |
||
− | | |
+ | |Poison Gas |
|Key on an altar; take key to cause a [[Caustic gas|poison gas]] vent to appear and the door to be blocked; there is a hidden [[pit trap|trapdoor ]] somewhere. |
|Key on an altar; take key to cause a [[Caustic gas|poison gas]] vent to appear and the door to be blocked; there is a hidden [[pit trap|trapdoor ]] somewhere. |
||
|4 |
|4 |
||
Line 89: | Line 93: | ||
|- |
|- |
||
|Burning Grass |
|Burning Grass |
||
− | |Key on an altar; take key to cause [[torch|pilot light]] to ignite [[Grass-like fungus|grass |
+ | |Key on an altar; take key to cause [[torch|pilot light]] to ignite [[Grass-like fungus|grass]] in room. |
+ | |||
+ | '''Possible tactics''': destroy the torch, light the grass beforehand, find a tile of ash and wait the fire go down. |
||
|1 |
|1 |
||
|7 |
|7 |
Revision as of 17:19, 13 November 2013
Reward rooms contain great loot that will help shape your character, but to get the key you have to face the key holder - a unique situation designed to test your character. It is always possible to get the key from a key holder, though sometimes it is more difficult than others.
Key Holder | Description |
MinDepth |
MaxDepth |
Frequency |
---|---|---|---|---|
Secret Room | Key on an altar in a secret room. | 1 | 26 | 1 |
Throwing Tutorial | Toss an item onto the pressure plate to retract the cage and reveal the key. | 1 | 4 | 10 |
Flammible Barricade in the Doorway |
Burn the wooden barricade to enter. Either Incendiary darts or a potion of incineration are always generated on the level. |
1 | 5 | 8 |
Fun With Fire | Trigger the fire trap and coax the fire over to the wooden barricade surrounding the altar and key. | 3 | 10 | 10 |
Flood Room | Key on an altar in a room with pools of eel-infested waters; take key to flood room with shallow water.
Tactics: If you detected a flood room, kill eels before taking a key. |
3 | 26 | 10 |
Collapsing Floor Area | Key on an altar in an area; take key to cause the floor of the area to collapse. | 1 | 26 | 13 |
Pit Traps | Key on an altar, room full of pit traps.
Tactics: search until the path becomes obvious. |
1 | 26 | 10 |
Levitation Challenge | Key on an altar, room filled with chasm, potion of levitation elsewhere on level, bridge appears when you grab the key. | 1 | 13 | 10 |
Web Climbing | Key on an altar, room filled with chasm, spider at altar to shoot webs, bridge appears when you grab the key. | 7 | 26 | 10 |
Lava Moat Room | Key on an altar, room filled with lava, levitation/fire immunity elsewhere on level, lava retracts when you grab the key. | 3 | 13 | 7 |
Lava Moat Area | Key on an altar, surrounded with lava, levitation/fire immunity elsewhere on level, lava retracts when you grab the key. | 3 | 13 | 3 |
Poison Gas | Key on an altar; take key to cause a poison gas vent to appear and the door to be blocked; there is a hidden trapdoor somewhere. | 4 | 26 | 7 |
Explosive Situation | Key on an altar; take key to cause a methane gas vent to appear and a pilot light to ignite. | 7 | 26 | 10 |
Burning Grass | Key on an altar; take key to cause pilot light to ignite grass in room.
Possible tactics: destroy the torch, light the grass beforehand, find a tile of ash and wait the fire go down. |
1 | 7 | 10 |
Statuary | Key on an altar, area full of statues ; take key to cause statues to burst and reveal monsters. | 10 | 26 | 10 |
Worms in the Walls | Step on trigger region to cause underworms to burst out of the walls. | 12 | 26 | 7 |
Mud Pit | Key on an altar, room full of mud, take key to cause bog monsters to spawn in the mud. | 12 | 26 | 10 |
Haunted House | Key on an altar; take key to cause the room to darken, ectoplasm to cover everything and phantoms to appear. | 16 | 26 | 10 |
Gauntlet | Key on an altar; take key to cause turrets to emerge. | 5 | 24 | 10 |
Boss | Key is held by a boss atop a pile of bones in a secret room. A few fungus trees light up the area. | 5 | 26 | 25 |