Brogue Wiki
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|Flood Room
 
|Flood Room
 
|Key on an altar in a room with pools of [[eel]]-infested waters; take key to flood room with [[shallow water]].
 
|Key on an altar in a room with pools of [[eel]]-infested waters; take key to flood room with [[shallow water]].
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'''Tactics''': If you detected a flood room, kill eels before taking a key.
 
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|Pit Traps
 
|Pit Traps
 
|Key on an altar, room full of [[pit trap]]s.
 
|Key on an altar, room full of [[pit trap]]s.
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'''Tactics''': [[search]] until the path becomes obvious.
 
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|1
 
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|-
 
|Levitation Challenge
 
|Levitation Challenge
|Key on an altar, room filled with [[chasm]],[[ potion of Levitation| potion of levitation]] elsewhere on level, bridge appears when you grab the key.
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|Key on an altar, room filled with [[chasm]], [[potion of levitation]] elsewhere on level, bridge appears when you grab the key.
 
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|1
 
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|3
 
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|Poision Gas
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|Poison Gas
 
|Key on an altar; take key to cause a [[Caustic gas|poison gas]] vent to appear and the door to be blocked; there is a hidden [[pit trap|trapdoor ]] somewhere.
 
|Key on an altar; take key to cause a [[Caustic gas|poison gas]] vent to appear and the door to be blocked; there is a hidden [[pit trap|trapdoor ]] somewhere.
 
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|-
 
|-
 
|Burning Grass
 
|Burning Grass
|Key on an altar; take key to cause [[torch|pilot light]] to ignite [[Grass-like fungus|grass ]] in room.
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|Key on an altar; take key to cause [[torch|pilot light]] to ignite [[Grass-like fungus|grass]] in room.
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'''Possible tactics''': destroy the torch, light the grass beforehand, find a tile of ash and wait the fire go down.
 
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Revision as of 17:19, 13 November 2013

Reward rooms contain great loot that will help shape your character, but to get the key you have to face the key holder - a unique situation designed to test your character. It is always possible to get the key from a key holder, though sometimes it is more difficult than others.

Key Holder Description

MinDepth

MaxDepth

Frequency
Secret Room Key on an altar in a secret room. 1 26 1
Throwing Tutorial Toss an item onto the pressure plate to retract the cage and reveal the key. 1 4 10
Flammible Barricade in the Doorway

Burn the wooden barricade to enter. Either Incendiary darts or a potion of incineration are always generated on the level.

1 5 8
Fun With Fire Trigger the fire trap and coax the fire over to the wooden barricade surrounding the altar and key. 3 10 10
Flood Room Key on an altar in a room with pools of eel-infested waters; take key to flood room with shallow water.

Tactics: If you detected a flood room, kill eels before taking a key.

3 26 10
Collapsing Floor Area Key on an altar in an area; take key to cause the floor of the area to collapse. 1 26 13
Pit Traps Key on an altar, room full of pit traps.

Tactics: search until the path becomes obvious.

1 26 10
Levitation Challenge Key on an altar, room filled with chasm, potion of levitation elsewhere on level, bridge appears when you grab the key. 1 13 10
Web Climbing Key on an altar, room filled with chasm, spider at altar to shoot webs, bridge appears when you grab the key. 7 26 10
Lava Moat Room Key on an altar, room filled with lava, levitation/fire immunity elsewhere on level, lava retracts when you grab the key. 3 13 7
Lava Moat Area Key on an altar, surrounded with lava, levitation/fire immunity elsewhere on level, lava retracts when you grab the key. 3 13 3
Poison Gas Key on an altar; take key to cause a poison gas vent to appear and the door to be blocked; there is a hidden trapdoor somewhere. 4 26 7
Explosive Situation Key on an altar; take key to cause a methane gas vent to appear and a pilot light to ignite. 7 26 10
Burning Grass Key on an altar; take key to cause pilot light to ignite grass in room.

Possible tactics: destroy the torch, light the grass beforehand, find a tile of ash and wait the fire go down.

1 7 10
Statuary Key on an altar, area full of statues ; take key to cause statues to burst and reveal monsters. 10 26 10
Worms in the Walls Step on trigger region to cause underworms to burst out of the walls. 12 26 7
Mud Pit Key on an altar, room full of mud, take key to cause bog monsters to spawn in the mud. 12 26 10
Haunted House Key on an altar; take key to cause the room to darken, ectoplasm to cover everything and phantoms to appear. 16 26 10
Gauntlet Key on an altar; take key to cause turrets to emerge. 5 24 10
Boss Key is held by a boss atop a pile of bones in a secret room. A few fungus trees light up the area. 5 26 25