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Revision as of 06:45, 8 May 2012
Reward rooms contain great loot that will helpshape your character, but to get the key you have to face the key holder - a unique situation designed to test your character. It is always possible to get the key from a key holder, though sometimes it is more difficult than others.
Key Holder | Description | Depths | Frequency |
---|---|---|---|
Secret Room | Key on an altar in a secret room. | 1-26 | 1 |
Throwing Tutorial | Toss an item onto the pressure plate to retract the cage and reveal the key. | 1-4 | 10 |
Flammible Barricade in the Doorway |
Burn the wooden barricade to enter. Either Incendiary darts or a potion of incineration are always generated on the level. |
1-5 | 8 |
Fun With Fire | Trigger the fire trap and coax the fire over to the wooden barricade surrounding the altar and key. | 3-10 | 10 |
Flood Room | Key on an altar in a room with pools of eel-infested waters; take key to flood room with shallow water. | 3-26 | 10 |
Collapsing Floor Area | Key on an altar in an area; take key to cause the floor of the area to collapse. | 1-26 | 13 |
Pit Traps | Key on an altar, room full of pit traps. | 1-26 | 10 |
Levitation Challenge | Key on an altar, room filled with chasm, potion of levitation elsewhere on level, bridge appears when you grab the key. | 1-13 | 10 |
Web Climbing | Key on an altar, room filled with chasm, spider at altar to shoot webs, bridge appears when you grab the key. | 7-26 | 10 |
Lava Moat Room | Key on an altar, room filled with lava, levitation/fire immunity elsewhere on level, lava retracts when you grab the key. | 3-13 | 7 |
Lava Moat Area | Key on an altar, surrounded with lava, levitation/fire immunity elsewhere on level, lava retracts when you grab the key. | 3-13 | 3 |
Poision Gas | Key on an altar; take key to cause a poison gas vent to appear and the door to be blocked; there is a hidden trapdoor somewhere. | 4-26 | 7 |
Explosive Situation | Key on an altar; take key to cause a methane gas vent to appear and a pilot light to ignite. | 7-26 | 10 |
Burning Grass | Key on an altar; take key to cause pilot light to ignite grass in room. | 1-7 | 10 |
Statuary | Key on an altar, area full of statues ; take key to cause statues to burst and reveal monsters. | 10-26 | 10 |
Worms in the Walls | Step on trigger region to cause underworms to burst out of the walls. | 12-26 | 7 |
Mud Pit | Key on an altar, room full of mud, take key to cause bog monsters to spawn in the mud. | 12-26 | 10 |
Haunted House | Key on an altar; take key to cause the room to darken, ectoplasm to cover everything and phantoms to appear. | 16 | 10 |
Gauntlet | Key on an altar; take key to cause turrets to emerge. | 5-24 | 10 |
Boss | Key is held by a boss atop a pile of bones in a secret room. A few fungus trees light up the area. | 5-26 | 25 |