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|attack=100 |
|attack=100 |
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|behavior=Immune to fire<br>Flies<br>Intrinsic light |
|behavior=Immune to fire<br>Flies<br>Intrinsic light |
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− | |ability= |
+ | |ability=Casts spell of Discord |
|mindepth=?? |
|mindepth=?? |
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The ifrit is a legendary monster. It is never generated randomly, although it is a possible [[Wand of Polymorphism|polymorph]] outcome. Like other legendary monsters, tame ifrits can be generated by placing an [[orb]] on an altar. |
The ifrit is a legendary monster. It is never generated randomly, although it is a possible [[Wand of Polymorphism|polymorph]] outcome. Like other legendary monsters, tame ifrits can be generated by placing an [[orb]] on an altar. |
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+ | When summoned it will fly around and cast spell of discord everywhere, causing chaos among enemies. |
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[[Category:Legendary Ally]] |
[[Category:Legendary Ally]] |
Revision as of 07:50, 6 July 2012
ifrit I
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Health | 40 |
Defense | 110 |
Accuracy | 175 |
Damage | 5-12 (clumping = 2) |
Regen delay | 1 |
Movement delay | 50 |
Attack delay | 100 |
Attack pattern | {{{attackpattern}}} |
Behavior | Immune to fire Flies Intrinsic light |
Ability | Casts spell of Discord |
Monster Class | {{{mclass}}} |
Typical Starting Depth | ?? |
A whirling desert storm given human shape, the ifrit's twin scimitars flicker and shine in the darkness and its eyes burn with otherworldly flame. |
The ifrit is a legendary monster. It is never generated randomly, although it is a possible polymorph outcome. Like other legendary monsters, tame ifrits can be generated by placing an orb on an altar.
When summoned it will fly around and cast spell of discord everywhere, causing chaos among enemies.