(Adding categories) |
(Added table of charm stats, based on no rounding error. These may be out by 1 on some machines until the next version.) |
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When used, the charm will heal A% of your health and recharge in B turns. (If the charm is enchanted, it will heal C% of your health and recharge in D turns.}} |
When used, the charm will heal A% of your health and recharge in B turns. (If the charm is enchanted, it will heal C% of your health and recharge in D turns.}} |
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Health charms heal you for a percentage of your maximum health, after which they become unusable until recharged. |
Health charms heal you for a percentage of your maximum health, after which they become unusable until recharged. |
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+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px; height: 500px;" |
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− | |||
+ | ! scope="col"|Enchantment Level |
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− | A +2 health charm will heal your rogue for 40% of her maximum health, and recharge in 759 turns. |
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+ | ! scope="col"|Health Restored |
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− | |||
+ | ! scope="col"|Recharge Time |
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− | At +3, this changes to 60% and 418. |
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+ | |- |
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+ | | +1 |
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+ | |20% |
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+ | |1378 |
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+ | |- |
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+ | | +2 |
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+ | |40% |
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+ | |759 |
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+ | |- |
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+ | | +3 |
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+ | |60% |
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+ | |418 |
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+ | |- |
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+ | | +4 |
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+ | |80% |
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+ | |231 |
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+ | |- |
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+ | | +5 |
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+ | |100% |
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+ | |128 |
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+ | |- |
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+ | | +6 |
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+ | |100% |
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+ | |72 |
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+ | |- |
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+ | | +7 |
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+ | |100% |
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+ | |41 |
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+ | |- |
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+ | | +8 |
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+ | |100% |
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+ | |23 |
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+ | |- |
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+ | | +9 |
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+ | |100% |
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+ | |14 |
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+ | |- |
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+ | | +10 |
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+ | |100% |
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+ | |9 |
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+ | |- |
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+ | | +11 |
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+ | |100% |
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+ | |6 |
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+ | |- |
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+ | | +12 |
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+ | |100% |
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+ | |4 |
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+ | |- |
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+ | | +13 |
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+ | |100% |
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+ | |4 |
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+ | |- |
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+ | | +14 |
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+ | |100% |
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+ | |3 |
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+ | |} |
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+ | This charm does not improve past +14 enchantment. |
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[[Category:Item]] |
[[Category:Item]] |
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[[Category:Charm]] |
[[Category:Charm]] |
Revision as of 14:28, 31 October 2012
This handful of dried bloodwort and mandrake root has been bound together with leather cord and imbued with a powerful healing magic.
When used, the charm will heal A% of your health and recharge in B turns. (If the charm is enchanted, it will heal C% of your health and recharge in D turns. |
Health charms heal you for a percentage of your maximum health, after which they become unusable until recharged.
Enchantment Level | Health Restored | Recharge Time |
---|---|---|
+1 | 20% | 1378 |
+2 | 40% | 759 |
+3 | 60% | 418 |
+4 | 80% | 231 |
+5 | 100% | 128 |
+6 | 100% | 72 |
+7 | 100% | 41 |
+8 | 100% | 23 |
+9 | 100% | 14 |
+10 | 100% | 9 |
+11 | 100% | 6 |
+12 | 100% | 4 |
+13 | 100% | 4 |
+14 | 100% | 3 |
This charm does not improve past +14 enchantment.