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This page is a work in progress, also somebody add links to and from the page

Grass consists of terrain represented by either " (quotation marks) or [some squiggly symbol I don't know how to write].

Types of grass:


Grass-like fungus: Just your average grass.

Dense foliage: Dense version of grass. Turns into trampled foliage when stepped on and blocks magic from wands and staffs.

Trampled foliage: Turns back into dense foliage after a while.


Withered fungus: Burns faster than grass.

Dead foliage: Dense version of withered fungus. Also blocks magic, but just turns into regular withered fungus when stepped on (does not turn back into dead foliage)


Luminescent fungus: Provides light and burns very slowly.

Luminescent fungal forest: Dense version of luminescent fungus; also blocks magic, and turns into trampled fungal foliage when stepped on

Trampled fungal foliage: Turns back into luminescent fungal forest after a while.


Deadly lichen/creeping death: We all know and hate what creeping death is. Burns at the same speed of withered fungus.


Filthy hay: Spawns rarely near goblin totems. Releases putrid smoke when burned. Speed of burning unknown.


Tuft of grass: Spawns in large amounts in between the target and the dryad when a mangrove dryad shoots vines at an enemy. When the dryad vines decay naturally, they turn into tufts of grass. Burns at around the speed of grass-like fungus.

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