Flavor machines make the dungeons feel more alive. They don't give you a reward like treasure machines, instead they just give you an experience.
Name | Description |
---|---|
Idyll | ponds and some grass and forest |
Swamp | mud, grass and some shallow water |
Camp | hay, junk, urine, vomit, some caged creatures |
Remnant | carpet surrounded by ash and with some statues |
Dismal | blood, bones, charcoal, some rubble |
Chasm Catwalk | narrow bridge over a chasm, possibly under fire from a turret or two |
Lake Walk | narrow bridge of shallow water through a lake, possibly under fire from a turret or two |
Statue Comes Alive | innocent-looking statue that bursts to reveal a monster when the player approaches |
Worms in the Walls | step on trigger region to cause underworms to burst out of the walls |
Sentinels | sentinel enemies are generated. |