Flavor machines make the dungeons feel more alive. They don't give you a reward like treasure machines, instead they just give you an experience.
| Name | Description |
|---|---|
| Idyll | ponds and some grass and forest |
| Swamp | mud, grass and some shallow water |
| Camp | hay, junk, urine, vomit, some caged creatures |
| Remnant | carpet surrounded by ash and with some statues |
| Dismal | blood, bones, charcoal, some rubble |
| Chasm Catwalk | narrow bridge over a chasm, possibly under fire from a turret or two |
| Lake Walk | narrow bridge of shallow water through a lake, possibly under fire from a turret or two |
| Statue Comes Alive | innocent-looking statue that bursts to reveal a monster when the player approaches |
| Worms in the Walls | step on trigger region to cause underworms to burst out of the walls |
| Sentinels | sentinel enemies are generated. |