(I specified how the flail exactly works, because this isn't immediately clear.) Tag: Visual edit |
(hoewever > however) Tag: Visual edit |
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'''Flails''' have a base damage of 10-13 and require 17 strength to use without penalty. |
'''Flails''' have a base damage of 10-13 and require 17 strength to use without penalty. |
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− | Flails will target just one enemy if you're standing still, like a sword. |
+ | Flails will target just one enemy if you're standing still, like a sword. However, if you're moving with the flail equipped, it will target all adjacent enemies.[[Category:Item]] |
[[Category:Weapon]] |
[[Category:Weapon]] |
Revision as of 20:02, 4 July 2014
The spiked iron ball can be whirled at the end of its chain in synchronicity with your movement, allowing you a free attack whenever moving between two spaces that are adjacent to an enemy. |
Flails have a base damage of 10-13 and require 17 strength to use without penalty.
Flails will target just one enemy if you're standing still, like a sword. However, if you're moving with the flail equipped, it will target all adjacent enemies.