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+ | The '''Dungeons of Doom''' are the setting of Brogue. |
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− | '''Welcome to the Dungeons of Doom!''' Somewhere, far below, down innumerable flights of stairs is the legendary [[Amulet of Yendor]]. The caves and rooms between you and it are full of foul [[monsters]], deadly [[traps]] and other indiscribeable horrors. Have [[you]] got what it takes to descend and emerge again safely, Amulet in hand? Or will some greater hero come along one day, to eat that stale [[Ration of Food|ration of food]] and steal the [[Leather Armor|leather armor]] from your withered skeleton? |
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== The Structure of the Dungeon == |
== The Structure of the Dungeon == |
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− | + | Every dungeon level has one stair leading down and one stair leading up. Every level is guaranteed to be connected from stair to stair without necessitating crossing any traps or dangerous terrain. You might need to [[search]] to find your way at some point. |
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− | As you descend you will discover new [[monsters]] at each depth. Their deadliness will increase as you move deeper, but the quality of the equipment you find does ''not'' depend on depth |
+ | As you descend you will discover new [[monsters]] at each depth. Their deadliness will increase as you move deeper, but the quality of the equipment you find does ''not'' depend on depth. If you find a great heavy weapon early and you are too weak to use, it's your responsibility to [[Scroll of Enchanting|decide what to do with it]]. |
− | As you progress, you will become stronger and better equipped. A wise adventurer will seek to assemble a inventory of powerful weapons, armors and magics that compliment one another. Even rare runic equipment can be found |
+ | As you progress, you will become stronger and better equipped. A wise adventurer will seek to assemble a inventory of powerful weapons, armors and magics that compliment one another. Even rare runic equipment can be found. It's important to keep moving, as you have only the one ration in your pack and any food found along the way to sate you. |
⚫ | Be afraid, for the dungeon isn't merely comprised of random caves etched into the hardened Earth by the hand of time. No. The Dungeons of Doom have a creator. A dark and malevolent presence that painstakingly engineered the evils that await you. Treasure laden vaults will tempt you into deadly traps comprised of diabolical clockwork machines and creatures aided by ancient magics bound together. |
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⚫ | If it all sounds like too much, fear not, for you are not alone. There are rumors of prisoners held captive throughout the dungeons. Some meek and some powerful. I've even heard |
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⚫ | If it all sounds like too much, fear not, for you are not alone. There are rumors of prisoners held captive throughout the dungeons. Some meek and some powerful. I've even heard unbelievable stories of mythical creatures joining the fight to rescue the Amulet. These unlikely allies will swear allegience to you and fight by your side. They'll accompany you on your quest, growing stronger with you. |
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⚫ | Be afraid, for dungeon isn't merely comprised of random caves etched into the |
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− | The Amulet of Yendor is the prize |
+ | The Amulet of Yendor is the prize. It will always be found on level 26 should you make it that far. Once you have it, your quest is not over... |
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− | Below level 26 the dungeon become even more dangerous. Here is where the bravest or most foolhardy of Rogues will try to find and collect lumenstones. These prized objects are very valuable should you escape with them, but completely worthless to a chared corpse. None the less, blinded by greed, you will foolishly fill your inventory with stone, leaving less space you have for resources you need to survive. Lumenstones are most common on level 27 and get progressively scarcer as one approaches level 40. |
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− | Level 40 is rock bottom. No one has ever gone further as there is no place else to go. There you will find another exit from the dungeon, a portal accessible only if you have the Amulet of Yendor in hand. If you leave through this portal then you have truely mastered the Dungeons of Doom. Mastery typically involves also leaving with at least some if not all 25 [[Lumenstone|lumenstones]]. |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Latest revision as of 11:59, 31 May 2016
The Dungeons of Doom are the setting of Brogue.
The Structure of the Dungeon[]
Every dungeon level has one stair leading down and one stair leading up. Every level is guaranteed to be connected from stair to stair without necessitating crossing any traps or dangerous terrain. You might need to search to find your way at some point.
As you descend you will discover new monsters at each depth. Their deadliness will increase as you move deeper, but the quality of the equipment you find does not depend on depth. If you find a great heavy weapon early and you are too weak to use, it's your responsibility to decide what to do with it.
As you progress, you will become stronger and better equipped. A wise adventurer will seek to assemble a inventory of powerful weapons, armors and magics that compliment one another. Even rare runic equipment can be found. It's important to keep moving, as you have only the one ration in your pack and any food found along the way to sate you.
Be afraid, for the dungeon isn't merely comprised of random caves etched into the hardened Earth by the hand of time. No. The Dungeons of Doom have a creator. A dark and malevolent presence that painstakingly engineered the evils that await you. Treasure laden vaults will tempt you into deadly traps comprised of diabolical clockwork machines and creatures aided by ancient magics bound together.
If it all sounds like too much, fear not, for you are not alone. There are rumors of prisoners held captive throughout the dungeons. Some meek and some powerful. I've even heard unbelievable stories of mythical creatures joining the fight to rescue the Amulet. These unlikely allies will swear allegience to you and fight by your side. They'll accompany you on your quest, growing stronger with you.
The Amulet of Yendor is the prize. It will always be found on level 26 should you make it that far. Once you have it, your quest is not over...