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Falling down a chasm (whether by intentionally jumping down a known chasm, having the ground collapse under your feet due to a pit bloat, potion of descent, or treasure machine, or stumbling into a hidden hole) brings you to the dungeon level below the one you were currently on, but does 8-10 damage to you in the process. Your new location will be roughly analogous to where you were on the floor map when you fell, though you will never land in deep water, lava, or another chasm. Monsters can also fall down chasms, though only allies or flying monsters will do so willingly, and only if following the player; like the player, non-flying monsters will take damage from falling down a chasm. In addition to the ways a player can take an unexpected plunge, monsters can be forced into chasms by anything that disrupts their movement or positioning, like confusion, a Staff of Entrancement, a Wand of Beckoning, or the knockback of a mace, war hammer, or weapon of force.

Jumping into a chasm is a highly effective (if risky and somewhat self-destructive) way of taking a shortcut down the dungeon or fleeing from non-flying monsters, but as mentioned, flying ones will follow you right into the next level. Potions will break if they drop down a chasm while not in your inventory.

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