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:: '''(10 - min damage) / 8 * 100'''. The enchantment bonus of the weapon is not included in the damage for this calculation. For weapons that attack slowly, their damage is considered to be half the actual value. For [[rapier]]s, which attack quickly, the damage is considered to be twice the actual value.
 
:: '''(10 - min damage) / 8 * 100'''. The enchantment bonus of the weapon is not included in the damage for this calculation. For weapons that attack slowly, their damage is considered to be half the actual value. For [[rapier]]s, which attack quickly, the damage is considered to be twice the actual value.
 
*If a blessed weapon is not given a runic, there is a 10% chance it will be given an additional +1 to its enchantment, a 1% chance it will be given +2, a .1% chance it will be given +3, and so on.
 
*If a blessed weapon is not given a runic, there is a 10% chance it will be given an additional +1 to its enchantment, a 1% chance it will be given +2, a .1% chance it will be given +3, and so on.
*20% of weapons are generated with a random enchantment from -1 to -3. These weapons will also be generated [[Cursed|cursed]]. They have a flat 33% chance to possess a negative runic effect. (A heavy weapon like a broadsword can have a bad runic if cursed, even though it will never have a good runic if blessed).
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*20% of weapons are generated with a random enchantment from -1 to -3. These weapons will also be generated [[Cursed|cursed]]. They have a flat 33% chance to possess a negative runic effect.
 
*The enchantment level a weapon starts with does not change its strength requirement.
 
*The enchantment level a weapon starts with does not change its strength requirement.
   
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