Brogue Wiki
Advertisement

Brogue is a hard game. Part of that comes from the array of potions available (some negative) and mostly from cursed equipment.

In the early depths (first couple of floors), you should do the following:

These requirements are rather contradictory, so consider what’s possible and what isn’t.
  • Get decent equipment and protect it: Scroll of remove curse will render all your equipment removable, potion of detect magic will pinpoint dangerous items in your pack so you can discard them. When you got some equipment that is safe and matches your strength, use a scroll of protect weapon and scroll of protect armor on them. Do not drop protected gear until you've protected a better item.
  • Call bad scrolls: You’ve finally found a potion of detect magic. Harmful scrolls have no use, so you’d better discard them. But first call them as “BAD”, just in case you stumble upon them again.
  • When in doubt, choose armor/weapon as if they were non-magic: When you find a treasure room and are forced to choose among weapons and armor, consider what you’d take if they were all +0. Clearing two or three floors then hauling a bunch of unidentified potions is often a waste of food. Remember vampire bats and ogres, you’ll never defeat them with just leather armor and your dagger.
  • When you really have no choice, equip everything: Your starting equipment is quite weak. Even if you equip a cursed item, chances are you will find a scroll of remove curse or a scroll of enchantment (both of which can be used to lift the curse and discard the item). Be aware that cursed equipment is nonetheless often better than your starting equipment. A -1 axe is much better than a +0 dagger, for instance. You can also use scrolls of protect weapon or protect armor to uncurse your current weapon or armor, respectively.
  • Don’t waste scrolls of enchantment on low-level things: Prefer to enchant items that you will use until the end of the game. Enchanting your starting +0 dagger only to switch to a broadsword later wastes a scroll. Good candidates are upper tier weapons, plate mail, weapons with runic abilities, offensive staffs and combat charms.
  • Have at least one unused scroll of enchantment: In dire situation you can uncurse a thing, recharge a charm, or give one more charge to a staff. And when you find a runic weapon, it really matters whether it is +1 or +2.
  • Use X to explore: this will automatically explore until you find something interesting, like an enemy. It saves a lot of time.
  • No floor is impossible to pass: Sometimes you find huge lakes or lava pools. You can always, always walk around these; if it appears otherwise, you need to find a hidden door -- use s to search where you suspect a door might be.
  • Have a rest behind the door you expect enemies to arrive from. You are likely to dispatch them unaware in one hit.
  • Know when to run: At times you will encounter a monster that is simply not within your power to defeat. When this happens knowing the best ways to escape can save your life.


~ Wands ~
GoodglyphDomination · GoodglyphNegation · GoodglyphPolymorphism · GoodglyphSlowness · GoodglyphTeleportation

BadglyphBeckoning · BadglyphInvisibility · BadglyphPlenty · BadglyphEmpowerment

, is a magic

\ Staves \
GoodglyphBlinking · GoodglyphConjuration · GoodglyphDiscord · GoodglyphEntrancement · GoodglyphFirebolt · GoodglyphLightning · GoodglyphObstruction · GoodglyphPoison · GoodglyphTunneling

BadglyphHaste · BadglyphHealing · BadglyphProtection

. In the Template:Monsters,

@ a b b b c d d d e f g g g g i j
k m p r s t v w B C D F G H I J J
J K L M N O O P P R S T U V W Y Z
Ú ß ß ß ß

,

Name Depth HP XP Def Acc Damage Regen Sight Scent MD AD
@ You 15 0 0 75 1–2 20 79 30 100 100
r Rat 1 6 1 0 80 1–3 20 20 30 100 100
k Kobold 1 7 2 0 80 1–4 20 30 30 100 100
j Jackal 1 8 3 0 70 2–4 20 50 50 50 100
e Eel 2 18 15 27 100 2–9 (2) 5 79 20 50 100
m Monkey 2 12 3 17 100 1–3 20 79 100 100 100
b Bloat 2 4 15 0 100 5 79 100 100 100
b Pit Bloat 2 4 15 0 100 5 79 100 100 100
g Goblin 1 15 5 10 70 2–6 20 30 20 100 100
g Goblin Conjurer 3 10 15 10 70 2–4 20 30 20 100 100
g Goblin Mystic 6 10 15 10 70 2–4 20 30 20 100 100
Goblin Totem 2 30 15 0 0 79 200 300
J Pink Jelly 4 50 10 0 100 1–3 20 20 100 100
t Toad 4 18 5 0 90 1–4 10 15 15 100 100
v Vampire Bat 6 18 10 25 100 2–6 20 79 50 50 100
Arrow Turret 5 30 10 0 90 2–6 79 50 250
a Acid Mound 6 15 12 10 70 1–3 5 15 15 100 100
c Centipede 7 20 10 20 80 1–15 20 20 50 100 100
O Ogre 6 55 50 80 125 8–14 (2) 20 30 30 100 200
B Bog Monster 7 55 50 80 5000 3–4 3 30 30 200 100
Ogre Totem 12 70 100 0 0 79 200 400
s Spider 9 20 60 90 90 3–14 (2) 20 50 20 100 100
Spark Turret 11 80 70 0 100 79 50 150
w Will-o-the-wisp 10 10 40 120 100 3–10 (2) 5 90 15 100 100
W Wraith 10 50 60 70 120 4–15 (2) 5 79 100 50 100
Z Zombie 11 80 45 0 120 4–15 50 200 100 100
T Troll 12 65 150 90 125 5–20 (3) 1 79 20 100 100
O Ogre Shaman 14 45 120 70 100 4–10 20 79 30 100 200
N Naga 12 75 150 100 150 5–13 (4) 10 79 100 100 100
S Salamander 13 60 150 110 150 5–15 (3) 10 79 100 100 100
b Explosive Bloat 10 10 20 0 100 5 79 100 100 100
d Dar Blademaster 10 35 175 105 160 2–12 (2) 20 79 100 100 100
d Dar Priestess 15 20 150 80 100 2–5 20 79 100 100 100
d Dar Battlemage 18 20 150 80 100 1–3 20 79 100 100 100
J Acidic Jelly 14 60 50 0 115 2–6 20 20 100 100
C Centaur 14 35 175 50 175 2–10 (2) 20 79 30 50 100
U Underworm 80 200 80 160 15–25 (2) 3 20 20 150 200
ß Sentinel 50 50 0 0 79 100 175
Acid Turret 15 35 120 0 250 1–2 79 50 250
Dart Turret 15 20 120 0 140 1–2 79 50 250
K Kraken 12 120 200 0 150 10–25 (3) 1 79 20 50 100
L Lich 35 0 100 175 1–7 79 100 100 100
Phylactery 22 30 250 0 0 79 50 150
p Pixie 14 10 150 120 100 1–3 20 100 100 50 100
P Phantom 16 35 180 100 160 8–22 (4) 30 30 50 200
Flame Turret 14 40 150 0 150 1–2 79 50 250
i Imp 17 35 150 110 225 3–10 (2) 10 10 15 100 100
f Fury 18 19 50 110 200 4–13 (4) 20 40 30 50 100
R Revenant 19 30 300 0 200 5–30 (5) 79 20 100 100
H Tentacle Horror 22 120 2000 120 225 10–50 (10) 1 79 50 100 100
G Golem 21 400 1000 100 225 4–8 79 200 100 100
D Dragon 24 150 5000 140 250 15–60 (5) 20 79 120 50 200
g Goblin Warlord 2 30 40 17 100 3–6 20 30 20 100 100
J Black Jelly 5 120 150 0 130 3–8 20 20 100 100
V Vampire 10 75 200 120 120 4–15 (2) 6 79 100 50 100
F Flamedancer 10 65 200 120 120 3–8 (2) 79 100 100 100
Spectral Blade 1 0 0 150 1 50 50 50 100
Spectral Sword 1 0 0 150 1 50 50 50 100
ß Stone Guardian 1000 0 0 150 5–10 (2) 50 100 100 100
ß Winged Guardian 1000 0 0 150 5–10 (2) 50 100 100 100
Eldritch Totem 80 100 0 0 79 200 100
Mirrored Totem 80 100 0 0 79 200 100
Ú Unicorn 1 40 0 95 175 2–10 (2) 20 79 30 50 100
I Ifrit 1 40 0 110 175 5–12 (2) 1 79 30 50 100
P Phoenix 30 0 100 175 2–10 (2) 79 30 50 100
Phoenix Egg 1 50 0 0 0 79 50 150

This table is related to version 1.6.4 and may be out of date. and

{{{name}}} {{{glyph}}}
Health {{{hp}}}
Defense {{{def}}}
Accuracy {{{acc}}}
Damage {{{damage}}}
Regen delay {{{regen}}}
Movement delay {{{move}}}
Attack delay {{{attack}}}
Attack pattern {{{attackpattern}}}
Behavior {{{behavior}}}
Ability {{{ability}}}
Monster Class {{{mclass}}}
Typical Starting Depth {{{mindepth}}}

.

Advertisement