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Weapons and monsters have several attack patterns.

Pattern Weapons Monsters
No attack None All totems, phoenix egg, phylactery, Sentinel
Normal (target only) Unarmed, dagger, sword, broadsword Most (unless specified)
All adjacent enemies Axe, war axe Naga, dragon
Two targets in a line Spear, war pike Goblin
Remote All weapons when thrown Centaur, all turrets
Target only, 5 cells range Whip Salamander
Critical hit when approaching Rapier None
Free hit when moving around Flail None
Kamikaze (special death on attack) None All bloats
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